If you run a 2-handed weapon, you're not running my build, as the shield is critically important.)īut zombies are slooooow: Mine sure aren't. It is, in every other respect, mathematically inferior to basically every other minion weapon (counting only one-handed weapons here. But I really, REALLY would use this as a last option. You can also use Mon'Tregul's Grasp for this one select purpose, as it adds like 5K life to them. This'll basically double your zombies' life. Alternatively, Minion life and Empower as supports on Zombies. *insert meanie boss here* is killing my zombies: Skeletons as your six link is an option here. Option two, just swap skeletons into the six-link, and use them as your primary clear. This increases their capability to take phys damage, but you'll definitely be resummoning them at some point. First, put phys to lightning and endurance charge on melee stun in the zombie links. Got more ideas? Post them in the forum below and maybe I'll post them here if I like them! Awaiting PoB update to crunch damage numbers. I don't know which banner is better damage at the moment, but recommend War banner, due to the reduced accuracy it gives enemies, as well as the %phys damage taken modifier. Other Auras: Keep in mind, if you reserve enough mana that you don't have at least 30% of your life as unreserved mana, that it's better to take MoM and any mana points off your tree, and put them into life/strength.ĭread banner will give %chance to Impale, and will gain charges as you shield charge things. Golem can work here as well, but I wouldn't, unless you're running CWDT level 20. It falls off of me too often with the amount of skills I cast. Note: If you have Brutality support linked to your minions, this would do absolutely nothing for your damage.Ĭurse Totem: Spell totem + enfeeble (or your choice of curse, but tbh, I don't find damage is an issue with this build.) - You can go with Increased AoE or Spell Cascade instead of spell totem, and cast it yourself, but I find that the duration of the totem as well as the effective area capabilities of the totem is far more worthwhile.Ĭonvocation: You can either hard-cast this, or use it in a CWDT link.ĬWDT link: Immortal call isn't a bad option, Convocation works here, phase run CAN work, but I find it's not worth the link. If you can spare the slot, link it to increased duration. I know, you're a minion build, who has time to hit something yourself, right? But this skill gives you what's effectively a free Wrath aura to your minions, at the cost of hitting something with it every few seconds. ( NOTE: IF ZOMBIES GET TOO MUCH ATTACK SPEED, THEY CAN START MISSING AND DOING LESS AOE SLAMS - Unless you're running War Banner, then do as you please.) Do not take this with Brutality in your zombie links.įlesh Offering gives minions extra damage and attack speed. Spirit Offering gives minions extra chaos damage, as well as a ton of survivability. Optional accents - pick the ones you like until you have no more gem slots, or slots on your bar. And 1/2 Proximity Shield spectres: You'll have to go to Act 3's Upper Sceptre of God - They're called Undying Evangelists) Increased Duration Support and Increased Area of Effect both affect both types of Spectres you should be summoning (1 Enfeeble Cursbot from Act 1 Prison: you'll need to go to the second level, but not to the Warden's Chamber- it's called a Diabolist. Don't bother keeping it on your bar though, you'll never get the ranks for it. War banner allows your zombies to have incredible accuracy at low levels, and keep that same great accuracy if you ever get your attack speed high enough that they're out-punching their slam cooldown. They're also super useful for you, and Elements gives your minions near-immortality. I like this a lot.)Ĭlarity(level it, it's fine) + Purity of Elements + War Banner - all of these give minions more damage thanks to Necro ascendancy. (optional: Toss it into a redblade band ring to give it taunt and some levels. Move flasks will get you by, but fortify is huge. Shield Charge + Faster Attacks + Fortify. Maim > Minion Damage> Melee Physical Damageīlind support is a great defensive option, as your skeletons aren't exactly the bulk of your damage.Ĭulling Strikes Support also works quite well, if trying to skimp on mana costs while maintaining some damage/clear speed increases. Incresed Critical Damage also works quite well, once you've gotten your zombies to exclusively slam - especially if you're finding that conc effect is slowing your clear speed. Level 4 Empower gives similar damage to Ruthless, but also gives minion life.īrutality works, if your minions are not gaining elemental damage from an ally with Hatred, or other sources. Multistrike > Minion Damage > Melee Phys > (5th) Concentrated Effect > (6th) Ruthless Zombie - Keep it in Baron until you can get it 5 or 6-linked. Feel free to change things around as you find worthwhile.
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